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Author Topic: Server Update 5/15/14  (Read 7747 times)

Offline Sgt.Soldier™

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Server Update 5/15/14
« on: May 15, 2014, 07:20:52 pm »
Source Engine Updated (CS:S,TF2,DOD:S,HL2:DM)

Quote from: Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Fixed the skybox on 3rd party maps when using certain sky materials
In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid
Allow about:blank in the MOTD
Marked mat_texture_list as a cheat to prevent client exploits
Removed the sv_voicecodec convar because it isn’t necessary anymore and was being used as an exploit
Updated the con_logfile convar to checking for invalid filenames
Updated the network resource download path to check for invalid filenames
Updated the plugin_load command
Servers can only load plugins if they are not running a map
Clients can only load plugins if they are not connected to a server

So just as a pre-warning , if the server goes down and comes back up , it's because of the Source Engine Update. RPG JB went down for this a few minutes ago and I believe MiniGames as well,unaware of GG and Reg JB, so if you get disconnected, just update your CS:S and rejoin.

Update: All servers have been updated,so just make sure your CS:S is updated before joining.

Update 2: Some stuff was broken by the Source Engine Update. Have to wait until sourcemod updates, can't give a said date on when this will be.

Update 3: Problems should be no longer occuring, tested and LRs/Beacon/SprayTracer/Tracers are working again.
« Last Edit: May 16, 2014, 01:32:38 am by |∞| Sgt.Soldier™ »

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